๐ŸŽญ Character Showcase

Demonstration of the new character composite object system

Character Directions

The character can face in four different directions: forward (toward camera), left, right, and back (away from camera). Each direction uses appropriate directional assets for realistic rendering.
Back
Back
Forward
Forward
Left
Left
Right
Right

Character States

The character has different animation states: idle (standing still), walking left, walking right, and jumping. Each state has its own animation cycle and appropriate directional assets.
Idle
Idle
Jumping
Jumping
Walking Left
Walking Left
Walking Right
Walking Right

Walk Cycle Animation

The character features smooth walk cycle animations with 4 frames per direction. Arms and legs move in opposition to create realistic walking motion.

Walking Left

Walk Left Frame Walk Left Frame Walk Left Frame Walk Left Frame Walk Left Frame Walk Left Frame Walk Left Frame Walk Left Frame

Walking Right

Walk Right Frame Walk Right Frame Walk Right Frame Walk Right Frame Walk Right Frame Walk Right Frame Walk Right Frame Walk Right Frame

Movement Sequence

Complete movement sequence: idle โ†’ walk right โ†’ idle โ†’ walk left โ†’ idle. This demonstrates the character's ability to transition between states smoothly.
Movement Frame Movement Frame Movement Frame Movement Frame Movement Frame Movement Frame Movement Frame Movement Frame Movement Frame Movement Frame Movement Frame Movement Frame Movement Frame Movement Frame Movement Frame Movement Frame Movement Frame Movement Frame Movement Frame Movement Frame Movement Frame Movement Frame Movement Frame Movement Frame Movement Frame Movement Frame Movement Frame Movement Frame Movement Frame Movement Frame Movement Frame Movement Frame Movement Frame Movement Frame Movement Frame Movement Frame Movement Frame Movement Frame Movement Frame Movement Frame Movement Frame Movement Frame