A while back, I picked up the book Introducing Character Animation with Blender from blender3d.org. I primarily bought it to support the blender foundation because I love using the software so much… but I finally got around to cracking it open.
Most of my blender knowledge comes from watching youtube videos. This approach is good because it provided me with a lot of practical modeling skills, but it doesn’t delve much into the intention of the features built into blender. I think that actually going through and reading the manual will be useful for me at this point.
I think I’ll combine this getting back to basics with the actual character design of “The Weirdo” for my video game project… kill two birds with one stone so to speak.