Seña Wireframe

She’s still untextured, and not all of the mesh is there… but we’ve got a good, healthy start!

Like most designs, as the pieces come together, I’m sure changes will need to be made.  The overall curvature of the front will be one alteration that I need to make.  This particular change is necessary for the eye to rotate through its frame properly.   Another change that I want to make is to the rear wheel.  I have a double-wheel in this design, but I think that I want to change that to a single, larger wheel.

I suspect that the texturing of the robot will be fun… but to get to that point, I’ve got to do UV Unwrapping.  This has got to be one of THE most arduous tasks ever conceived.  It’s more or less the same problem as representing a round globe on a flat map… except instead of a globe, you have this robot.

Looming on the horizon is the task of sound.  What’s this robot going to sound like?  I don’t just mean the whirring of motors or other familiar sounds… A great deal of effort in the design was to make Seña emotive… and to complete that task I need to come up with a voice.  No, this voice isn’t going to speak English, but in the tradition of R2D2, or the cute little robots from Silent Running, I’ve got to come up with a distinct, synthetic voice.

My current plan is to use a sine wave that’s got a base frequency.  The base frequency will change a little up or down depending on the emotion being conveyed.  This base frequency will have “words” added to it as bursts of other sine waves added in. The first few attempts may simply be a sped up and perhaps reversed Morse Code.  I realize that it’s unlikely robots would communicate through something as archaic as Morse Code, but screw it, I’m writing fiction here!